Overwatch 2 PvP map - Monte Carlo
I've worked on this map since it's blockout stage, fleshing out it's different architecture themes, backdrop, materials, lighting, set dressing and props.
I've also worked very close with the level designer to get the unconventional windy roads design to fit well with the architectural style of the city, while trying to integrate the racing theme throughout the whole map.
Main goal for me was to try and merge the themes of opulent Neo-Classical & Beaux-Arts Architecture within the OW style, and peppering techy racing motifs everywhere I could
Extra credits to the very talented Blizzard Team 4 environment team.
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