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CryENGINE 3 – An Introduction and Application (3 Full DVD’s)

Posted on 1 / 12 / 2011 in DevBlog | 0 comments

Hello everyone, I’m back with yet more e-learning, and this time with a bang.
Eat3D just announced what I’ve been working on for the last month or so, 3 full DVD’s full of information on how to get started using CryEngine3, totaling around 18 hours of video.
Get it while it’s hot!

 

 

 

 

 


Volume 1:

- Getting Started and Folder Structure
- Overview of the UI
- Customizing the editor
- Viewports
- A quick look at entities
- Overview at panels
- Working with objects
- Your first level – Terrain
- Your first level – Lighting the scene
- Your first level – Terrain
- Your first level – Modeling the terrain
- Your first level – Detailing and painting the terrain
- Your first level – Adding Vegetation
- Your first level – Vegetation details
- Your first level – Detail brush placement
- Your first level – Environment tab
- Your first level – Fog Volumes
- Your first level – Water Volumes
- Your first level – Terrain

Volume 2:

- Your first level – Particles
- Your first level – Boids and Visual Dynamics
- Your first level – Decals and Roads
- Your first level – Prefabs and Archetypes
- Your first level – Doors
- Your first level – Ropes
- Your first level – Sounds
- Your first level – Layers and Organization
- Your first level – Solids
- Your first level – Creating a cave with voxels
- Your first level – VizAreas
- Your first level – Environment cubemaps
- Your first level – Clouds
- Your first level – Detailed lighting

Volume 3:

- Creating a simple interior level
- Creating and adding custom decals
- Creating and adding custom roads
- Creating and adding custom terrain layers and textures
- Deferred Lighting
- Lightbox
- Environment Cubemaps and Probes
- Custom terrain heightmap
- CryTIFF Exporter
- Materials
- Advanced Vegetation
- Creating a prop – Modeling and preparation
- Creating a prop – Materials and Textures
- Creating a prop – Proxy and LODs
- Creating a prop – Material variations and Tips
- Particles overview

Free tutorial: 3ds Max to CryENGINE 3 ~ Asset Pipeline

Posted on 26 / 9 / 2011 in DevBlog | 1 comment

Hello everyone, I recently recorded a free video tutorial on how to export custom made 3D assets into CryEngine3 (Works for both CryEngine3 Free SDK and the Crysis 2 Mod SDK)

 

 

I didn’t mention how to instal the exporter plugins in this tutorial, if you know how to, it’s very well documented in the CryDev SDK confluence page, just follow the link: http://sdk.crydev.net/display/SDKDOC3/Installing+Exporter+Plugins

PS. In the end of the tutorial, I forget to mention the LOD debug command, which is e_debugdraw3 (You’ll see a 1/3 on the objects pivot, meaning you are currently seeing LOD 1 out of 3)

New Portfolio and DevBlog

Posted on 15 / 5 / 2011 in DevBlog | 2 comments

Hello everyone and welcome to my brand new Portfolio, and DevBlog.

It’s been a while I wanted to redesign my portfolio, and reorganize things around here.
Now I’ll have the ‘Professional Work’ section where I placed all the projects I worked since I started in the games industry, and a few screenshots with individual descriptions. The ‘Personal work’ section, where I placed some of the work I did on my free time recently, and finally the ‘Museum’ section, where you can find some of my old work.

Finally, I have a brand new DevBlog, and for ease of use, this time comes integrated with the whole website. I’m trying to get the old posts from my old Blog to work on this one, so if you get a 404 please bear with me for now as I’m trying to migrate at least the most important blog posts I had, such as the DeusEx config, Max Payne sound fix, etc.

Thank you, I hope you enjoy and please keep checking back from time to time for new content.

 

Max Payne 1 ~ Windows Vista Easy Sound fix

Posted on 15 / 5 / 2011 in DevBlog | 15 comments

For some odd reason, when trying to play Max Payne on Windows Vista, you won’t get any music.
There are a couple of fixes out there, but all of them are a pain in the ass to follow, having to unpack the game, encode the musics, and pack it again.

With this fix, you’ll only have to run a .BAT file, and wait 2 minutes! :)

This works with Steam version and retail. Enjoy this ever lasting classic!

Download Now!

 

 

 

Crysis ~ Ultra High Quality Custom Config

Posted on 15 / 5 / 2011 in DevBlog | 1 comment

Hélder [HP] Pinto – Ultra High Quality Custom Config V1.3 Final

Increase the quality of Crysis with this Ultra High Quality Autoexec.
This autoexec includes all the features and graphics improvements available on Very High (Dx10).

This config has been tweaked to run Crysis within it’s maximum beauty, while still getting minimally smooth/playable FPS!
Minimum System recommended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU.

- Better shadows
- HDR
- Parallax Mapping
- Very high quality textures, terrain and vegetation
- Lightning improved
- High Quality particles
- Tweaked Lods for best FPS/Quality relation.

Installing:
1. Paste the “CVarGroups” folder into the folder “*:\Program Files\Electronic Arts\Crytek\Crysis\Game\Config”, and overwrite the existing one. (Backup you’re old one if you want)
2. Go ingame and set all the Graphics Settings to HIGH.
3. Paste the file “autoexec.cfg”, under the root of you’re Game folder, “*:\Program Files\Electronic Arts\Crytek\Crysis\Game”.

Change Log & Bug Fixes

Version 1.1 ~ release 23-12-2007
* Removed the blue distant trees artifacts.
* Removed very noticable vegetation popping effect with grass and shrubs.
* Increased the resolution of sprites, and tweaked sprites lods.
* Improved LODs.
* Improved particle LODs that caused mass usage of CPU.

Version 1.2 ~ release 03-01-2007
* Minor Tweaks.
* Removed useless “sys_budget_sysmem” “and sys_budget_videomem” commands.
* Added Very High Settings “CVarGroups” folder, to trick the game to use Level 4 graphics detail. ( Very High Dx10)

Version 1.3 RC1 ~ release 12-01-2007
* Improved physics, and particles.
* Fixed exaggerated green fluorescent vegetation when entering darker environments.
* Increased resolution of distance sprites, and increased the distance where 3D vegetation is visible.
* Added all the previous “CVarGroups” folder commands, onto the autoexec.cfg itself.
* Tweaked Screen Space Ambient Occlusion (SSAO):
- Shadows slighly brighter, and more detailed at close ranges.
- Brighter environments when playing at night.
- Fixed bug with Night Vision Goggles when playing at night.

Version 1.3 RC2 ~ release 14-01-2007
* Improved FPS

Version 1.3 RC3 ~ release 15-01-2007
* Improved FPS
* Improved water
* Due to bugs in the readings of the autoexec.cfg , readded Very High Settings “CVarGroups” folder,
to trick the game to use Level 4 graphics detail.
* Added a few FPS gain commands.

Version 1.3 ~ release 17-01-2007
* Increased vegetation render distance.
* Better and higher ocean waves.
* Fixed foliage wind activation distance too low.
* Improved water.
* Final tweaks, better FPS/Quality relation.

Version 1.3.1 FINAL ~ release 10-06-2008
* Fixed a bug where in some distant areas, the shadows start to flicker
* Increased character’s distance render draw to a more realistic value
* Minor tweaks

Download Now! Mirror

 


Official Discussion thread: http://crymod.com/thread.php?threadid=13790
(Please, refer to that link before mailing me for questions!)

DeusEx ~ Ultra High Quality Mod V0.1

Posted on 15 / 5 / 2011 in DevBlog | 36 comments

Hélder [HP] Pinto – DeusEx Ultra High Quality Config

logo

DOWNLOAD
Mirror #1

Increase the quality of DeusEx with this Ultra High Quality config.
I am not the author of HDTP or ENBSeries, I simply placed and tweaked those two together to achieve optimal graphical quality.
I didn’t had the opportunity to fully test this, so if you spot any flaws on my installation guide, or anything really, please let me know by sending me a e-mail.

- Better shadows and render contrast
- Bloom
- Bump Mapping
- Ambient Occlusion
- Specularity
- Very high quality textures
- Lightning improved

Installing
1. First of all, make sure you install HDTP-Release1 into DeusEx folder. (After install, it should create a HDTP shortcut on your desktop, if not, go to the game’s system folder and make one, you’ll be using HDTP.exe from now on)
2. After that, copy all the contents of the folder “DeusEx Ultra High Quality Mod Files”, and paste it inside the folder “System” on the game’s folder. (Replacing all the existing files)
You will have to edit the file HDTP.ini, search for the line that says “CdPath=J:”, change the letter “J” for your CD/DVD drive where DeusEx CD is placed.
3. Run HDTP.exe, the game should start, now go to Settings -> Display -> Rendering device, click “Show all devices” on the “DeusEx Video configuration” window, and select “Direct3D9 Support”.
4. Now, go back to settings, and select your favorite graphics resolution, and make sure to select 32bit on “Texture Color Depth”.
5. Select new game, and try it out. Pressing Shift + F12, disables and enables screen effects.

Change Log & Bug Fixes

Version 0.1 ~ release 07-10-2008
First official release

Notes:

- VERY IMPORTANT: Do not forget to edit the file HDTP.ini, search for the line that says “CdPath=J:”, change the letter “J” for you’r CD/DVD drive where DeusEx CD is placed.

- You wont be able to use your old save files after installing HDTP.
- Press Shift + F12, to disable and enable screen effects. This is useful to be able to better see the menu, due to exaggerated bloom.
- To tweak the bump mapping, press Shift + Enter, you should see 6 options on the top of the screen, press a number from 1 to 6, and use PageUp and PageDown to tweak.
- To tweak the D3d9 settings, press T, delete the “say” text, and type “preferences”. Go to “Rendering” -> “Direct3D9 support”, and tweak away! ;)

—————————
Thanks to:
ENBSeries
http://boris-vorontsov.narod.ru (ENB developer)

HDTP creator
http://offtopicproductions.com/hdtp/

 

Thanks to Buddy for giving me all these links in first place!

Enjoy the best game ever made, with fancy screen filter effects! ;)