Scene for a Movie – Aliens

This scene was a collaboration with 2 friends from the modding community.
Lee Amarakoon, (gizmosan”@”gmail.com) and Wojtek Starak (buddy_gman”@”hotmail.com)

 

For this competition, we decided to recreate the exterior scene of LV-426, Hadley’s Hope Colony, filled with gritty objects that all blended together in a moody exterior environment.
These were perfect characteristics to put CryEngine2 technology to interesting and different uses than we’re used to see before.
For this competition, we decided to recreate the exterior scene of LV-426, Hadley’s Hope Colony, filled with gritty objects that all blended together in a moody exterior environment.
These were perfect characteristics to put CryEngine2 technology to interesting and different uses than we’re used to see before.

 

The time frame was very tight. All our team members had full-time work. Helder gathered references and laid down very basic scene layout in the first few days.
He used a lot of references from Aliens Papercraft website created by Honza Ruk for getting the scale and look of the buildings, vehicles and overall layout of the colony.

Most of the assets had to suffer off time/quality trade-off but not to the point where it would lower the scene aesthetics to any un-acceptable degree.
Around the middle point, Wojtek joined in and worked most notably on compositions, lighting, effects and generally the scene setup for final images.
If you’d followed ‘Weyland Corp’s” progress thread you could notice how the scene evolved during the last few days when the team had to push themselfs and dedicate to work on the scene. The total work time for each of the team members would most likely total less than 50-60 hours however.

There was no sense in spending countless hours on perfect textures or highpoly models for each and every object in the scene, the focus was on making a beliveable resemblance of the Hadley’s Hope colony and capture its mood.
The team is hoping that they managed to succeed to a point where anyone who sees the images can tell what they show.

 

Here’s a quick work in progress scene overview.

 

Related links:

http://features.cgsociety.org/story_custom.php?story_id=5061

http://www.game-artist.net/forums/scene-movie-competition/8708-sfam-weyland-corp.html

 

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