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<channel>
	<title>Helder Pinto</title>
	<atom:link href="http://www.helderpinto.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.helderpinto.com</link>
	<description>Level Artist Portfolio</description>
	<lastBuildDate>Wed, 15 Feb 2012 21:24:51 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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			<item>
		<title>CryENGINE 3 &#8211; An Introduction and Application (3 Full DVD&#8217;s)</title>
		<link>http://www.helderpinto.com/cryengine-3-an-introduction-and-application-3-full-dvds-3/</link>
		<comments>http://www.helderpinto.com/cryengine-3-an-introduction-and-application-3-full-dvds-3/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 11:17:12 +0000</pubDate>
		<dc:creator>helderp</dc:creator>
				<category><![CDATA[DevBlog]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/?p=588</guid>
		<description><![CDATA[Hello everyone, I&#8217;m back with yet more e-learning, and this time with a bang. Eat3D just announced what I&#8217;ve been working on for the last month or so, 3 full DVD&#8217;s full of information on how to get started using CryEngine3, totaling around 18 hours of video. Get it while it&#8217;s hot! &#160; &#160; &#160; [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone, I&#8217;m back with yet more e-learning, and this time with a bang.<br />
Eat3D just announced what I&#8217;ve been working on for the last month or so, 3 full DVD&#8217;s full of information on how to get started using CryEngine3, totaling around 18 hours of video.<br />
<a href="http://eat3d.com/blog/eat-3d/3-new-dvd-releases-cryengine-3-vol-1-3-introduction-and-application">Get it while it&#8217;s hot!<br />
</a></p>
<p>&nbsp;</p>
<p><a href="http://eat3d.com/blog/eat-3d/3-new-dvd-releases-cryengine-3-vol-1-3-introduction-and-application" target="_blank"><img class="aligncenter size-full wp-image-579" title="113011_cry3_intro" src="http://www.helderpinto.com/wp-content/uploads/2011/12/113011_cry3_intro.jpg" alt="" width="500" height="304" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong><a href="http://eat3d.com/cry3_intro_vol1" target="_blank"><br />
Volume 1: </a></strong><br />
<a href="http://eat3d.com/cry3_intro_vol1" target="_blank"><img class="aligncenter size-full wp-image-575" title="cry3_intro_vol1_dvd_front" src="http://www.helderpinto.com/wp-content/uploads/2011/12/cry3_intro_vol1_dvd_front.jpg" alt="" width="190" height="305" /></a></p>
<p>- Getting Started and Folder Structure<br />
- Overview of the UI<br />
- Customizing the editor<br />
- Viewports<br />
- A quick look at entities<br />
- Overview at panels<br />
- Working with objects<br />
- Your first level &#8211; Terrain<br />
- Your first level &#8211; Lighting the scene<br />
- Your first level &#8211; Terrain<br />
- Your first level &#8211; Modeling the terrain<br />
- Your first level &#8211; Detailing and painting the terrain<br />
- Your first level &#8211; Adding Vegetation<br />
- Your first level &#8211; Vegetation details<br />
- Your first level &#8211; Detail brush placement<br />
- Your first level &#8211; Environment tab<br />
- Your first level &#8211; Fog Volumes<br />
- Your first level &#8211; Water Volumes<br />
- Your first level &#8211; Terrain</p>
<p><strong><a href="http://eat3d.com/cry3_intro_vol2" target="_blank">Volume 2: </a></strong><br />
<a href="http://eat3d.com/cry3_intro_vol2" target="_blank"><img class="aligncenter size-full wp-image-576" title="cry3_intro_vol2_dvd_front" src="http://www.helderpinto.com/wp-content/uploads/2011/12/cry3_intro_vol2_dvd_front.jpg" alt="" width="190" height="305" /></a></p>
<p>- Your first level &#8211; Particles<br />
- Your first level &#8211; Boids and Visual Dynamics<br />
- Your first level &#8211; Decals and Roads<br />
- Your first level &#8211; Prefabs and Archetypes<br />
- Your first level &#8211; Doors<br />
- Your first level &#8211; Ropes<br />
- Your first level &#8211; Sounds<br />
- Your first level &#8211; Layers and Organization<br />
- Your first level &#8211; Solids<br />
- Your first level &#8211; Creating a cave with voxels<br />
- Your first level &#8211; VizAreas<br />
- Your first level &#8211; Environment cubemaps<br />
- Your first level &#8211; Clouds<br />
- Your first level &#8211; Detailed lighting</p>
<p><strong><a href="http://eat3d.com/cry3_intro_vol3" target="_blank">Volume 3:</a></strong><br />
<a href="http://eat3d.com/cry3_intro_vol3" target="_blank"><img class="aligncenter size-full wp-image-577" title="cry3_intro_vol3_dvd_front" src="http://www.helderpinto.com/wp-content/uploads/2011/12/cry3_intro_vol3_dvd_front.jpg" alt="" width="190" height="305" /></a></p>
<p>- Creating a simple interior level<br />
- Creating and adding custom decals<br />
- Creating and adding custom roads<br />
- Creating and adding custom terrain layers and textures<br />
- Deferred Lighting<br />
- Lightbox<br />
- Environment Cubemaps and Probes<br />
- Custom terrain heightmap<br />
- CryTIFF Exporter<br />
- Materials<br />
- Advanced Vegetation<br />
- Creating a prop &#8211; Modeling and preparation<br />
- Creating a prop &#8211; Materials and Textures<br />
- Creating a prop &#8211; Proxy and LODs<br />
- Creating a prop &#8211; Material variations and Tips<br />
- Particles overview</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free tutorial: 3ds Max to CryENGINE 3 ~ Asset Pipeline</title>
		<link>http://www.helderpinto.com/tutorial-max-to-cryengine3/</link>
		<comments>http://www.helderpinto.com/tutorial-max-to-cryengine3/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 15:15:45 +0000</pubDate>
		<dc:creator>helderp</dc:creator>
				<category><![CDATA[DevBlog]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/?p=560</guid>
		<description><![CDATA[Hello everyone, I recently recorded a free video tutorial on how to export custom made 3D assets into CryEngine3 (Works for both CryEngine3 Free SDK and the Crysis 2 Mod SDK) &#160; &#160; I didn&#8217;t mention how to instal the exporter plugins in this tutorial, if you know how to, it&#8217;s very well documented in the [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone, I recently recorded a free video tutorial on how to export custom made 3D assets into CryEngine3 (Works for both CryEngine3 Free SDK and the Crysis 2 Mod SDK)</p>
<p>&nbsp;</p>
<p><a title="Tutorial - export assets to engine - pipeline" href="http://eat3d.com/free/cryengine_3dsmax"><img class="size-full wp-image-563 aligncenter" title="tutorial" src="http://www.helderpinto.com/wp-content/uploads/2011/09/tutorial.jpg" alt="" width="500" height="285" /></a></p>
<p>&nbsp;</p>
<p>I didn&#8217;t mention how to instal the exporter plugins in this tutorial, if you know how to, it&#8217;s very well documented in the CryDev SDK confluence page, just follow the link: http://sdk.crydev.net/display/SDKDOC3/Installing+Exporter+Plugins</p>
<p>PS. In the end of the tutorial, I forget to mention the LOD debug command, which is e_debugdraw3 <em>(You&#8217;ll see a 1/3 on the objects pivot, meaning you are currently seeing LOD 1 out of 3)</em></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>APC &#8211; Scott Robertson</title>
		<link>http://www.helderpinto.com/apc-scott-robertson/</link>
		<comments>http://www.helderpinto.com/apc-scott-robertson/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 14:28:16 +0000</pubDate>
		<dc:creator>helderp</dc:creator>
				<category><![CDATA[Personal Work]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/?p=546</guid>
		<description><![CDATA[<p><img width="300" height="168" src="http://www.helderpinto.com/wp-content/uploads/2011/08/br1_hp_render_front-300x168.jpg" class="attachment-medium wp-post-image" alt="br1_hp_render_front" title="br1_hp_render_front" /></p>Inspired by the awesome art from Scott Robertson, and made specially for the Eat3D HighPoly vehicle modeling competition, here&#8217;s my entry. &#160; &#160; &#160; &#160; Here&#8217;s my thread if you&#8217;d like to see the WIP&#8217;s: http://eat3d.com/forum/contests-and-challenges/high-poly-vehicle-helder-pinto And the original concept art: &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p><img width="300" height="168" src="http://www.helderpinto.com/wp-content/uploads/2011/08/br1_hp_render_front-300x168.jpg" class="attachment-medium wp-post-image" alt="br1_hp_render_front" title="br1_hp_render_front" /></p><p>Inspired by the awesome art from Scott Robertson, and made specially for the Eat3D HighPoly vehicle modeling competition, here&#8217;s my entry.</p>
<p><a href="http://www.helderpinto.com/wp-content/uploads/2011/08/br1_hp_render_back.jpg"><br />
<img class="alignnone size-large wp-image-552" title="br1_hp_render_back" src="http://www.helderpinto.com/wp-content/uploads/2011/08/br1_hp_render_back-1024x576.jpg" alt="" width="1024" height="576" /></a></p>
<p>&nbsp;</p>
<p><a href="http://www.helderpinto.com/wp-content/uploads/2011/08/br1_hp_render_side.jpg"><img class="alignnone size-large wp-image-551" title="br1_hp_render_side" src="http://www.helderpinto.com/wp-content/uploads/2011/08/br1_hp_render_side-1024x576.jpg" alt="" width="1024" height="576" /></a></p>
<p>&nbsp;</p>
<p><a href="http://www.helderpinto.com/wp-content/uploads/2011/08/br1_hp_render_perspective.jpg"><img class="alignnone size-large wp-image-549" title="br1_hp_render_perspective" src="http://www.helderpinto.com/wp-content/uploads/2011/08/br1_hp_render_perspective-1024x576.jpg" alt="" width="1024" height="576" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Here&#8217;s my thread if you&#8217;d like to see the WIP&#8217;s: http://eat3d.com/forum/contests-and-challenges/high-poly-vehicle-helder-pinto</p>
<p>And the original concept art:</p>
<p><a href="http://www.helderpinto.com/wp-content/uploads/2011/08/br1_heavy.jpg"><img class="alignnone size-full wp-image-554" title="Drive layout" src="http://www.helderpinto.com/wp-content/uploads/2011/08/br1_heavy.jpg" alt="" width="1000" height="409" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Centaur &#8211; Vehicle</title>
		<link>http://www.helderpinto.com/centaur-brink-vehicle/</link>
		<comments>http://www.helderpinto.com/centaur-brink-vehicle/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 09:13:38 +0000</pubDate>
		<dc:creator>helderp</dc:creator>
				<category><![CDATA[Personal Work]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/?p=535</guid>
		<description><![CDATA[<p><img width="300" height="143" src="http://www.helderpinto.com/wp-content/uploads/2011/06/close_up-300x143.jpg" class="attachment-medium wp-post-image" alt="close_up" title="close_up" /></p>Inspired by the beautiful concept art of Brink (Splash Damage) here&#8217;s my recreation of the Ceutaur Defusal bot they got in the game; since I wanted to try out  and practice a few different workflow practices of hard-surface modelling, I decided to go with an already established design that I knew it would work. Started with a block out to [...]]]></description>
			<content:encoded><![CDATA[<p><img width="300" height="143" src="http://www.helderpinto.com/wp-content/uploads/2011/06/close_up-300x143.jpg" class="attachment-medium wp-post-image" alt="close_up" title="close_up" /></p><p>Inspired by the beautiful concept art of Brink (Splash Damage) here&#8217;s my recreation of the Ceutaur Defusal bot they got in the game; since I wanted to try out  and practice a few different workflow practices of hard-surface modelling, I decided to go with an already established design that I knew it would work.</p>
<p>Started with a block out to try and get the proportions right, then moved to the high poly, this process took me around a week, and another week of work for the LP, UV and texture; finally I decided to put it on CE3 and take a few screenshots inside the editor.</p>
<p>The whole thing has around 15 000 tris, and it&#8217;s using a 2048 set for the body, and a 1024 tillable texture for the tracks. (Difuse, Spec, and Gloss)</p>
<p>&nbsp;</p>
<p><a href="http://www.helderpinto.com/wp-content/uploads/2011/06/front.jpg"><img class="aligncenter size-large wp-image-622" title="front" src="http://www.helderpinto.com/wp-content/uploads/2011/06/front-1024x488.jpg" alt="" width="1024" height="488" /></a></p>
<p>&nbsp;</p>
<p><a href="http://www.helderpinto.com/wp-content/uploads/2011/06/back.jpg"><img class="aligncenter size-large wp-image-623" title="back" src="http://www.helderpinto.com/wp-content/uploads/2011/06/back-1024x488.jpg" alt="" width="1024" height="488" /></a></p>
<p>&nbsp;</p>
<p><a href="http://www.helderpinto.com/wp-content/uploads/2011/06/render_robot_high_poly.jpg"><img class="aligncenter size-large wp-image-544" title="render_robot_high_poly" src="http://www.helderpinto.com/wp-content/uploads/2011/06/render_robot_high_poly-1024x399.jpg" alt="" width="1024" height="399" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;">Low Poly (~15k tris)</p>
<p><a href="http://www.helderpinto.com/wp-content/uploads/2011/06/tris15k.jpg"><img class="aligncenter size-large wp-image-620" title="tris15k" src="http://www.helderpinto.com/wp-content/uploads/2011/06/tris15k-1024x694.jpg" alt="" width="1024" height="694" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;">Both the body, and the tracks has got a normal map (The tracks are using a subtle height map too), spec and gloss. Bellow I posted the Diffuse and Spec for the body. (Skipping the other maps as they&#8217;re pretty standard)</p>
<p><a href="http://www.helderpinto.com/wp-content/uploads/2011/06/dif.jpg"><img class="aligncenter size-full wp-image-629" title="dif" src="http://www.helderpinto.com/wp-content/uploads/2011/06/dif.jpg" alt="" width="1024" height="1024" /></a></p>
<p><a href="http://www.helderpinto.com/wp-content/uploads/2011/06/spec.jpg"><img class="aligncenter size-full wp-image-630" title="spec" src="http://www.helderpinto.com/wp-content/uploads/2011/06/spec.jpg" alt="" width="1024" height="1024" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Architectural Visualization (1)</title>
		<link>http://www.helderpinto.com/architectural-visualization-1/</link>
		<comments>http://www.helderpinto.com/architectural-visualization-1/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 01:13:18 +0000</pubDate>
		<dc:creator>helderp</dc:creator>
				<category><![CDATA[Museum]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/?p=499</guid>
		<description><![CDATA[<p><img width="300" height="209" src="http://www.helderpinto.com/wp-content/uploads/2011/06/ArchVis01-300x209.jpg" class="attachment-medium wp-post-image" alt="ArchVis01" title="ArchVis01" /></p>]]></description>
			<content:encoded><![CDATA[<p><img width="300" height="209" src="http://www.helderpinto.com/wp-content/uploads/2011/06/ArchVis01-300x209.jpg" class="attachment-medium wp-post-image" alt="ArchVis01" title="ArchVis01" /></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Architectural Visualization (5)</title>
		<link>http://www.helderpinto.com/architectural-visualization-5/</link>
		<comments>http://www.helderpinto.com/architectural-visualization-5/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 01:12:56 +0000</pubDate>
		<dc:creator>helderp</dc:creator>
				<category><![CDATA[Museum]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/?p=514</guid>
		<description><![CDATA[<p><img width="300" height="225" src="http://www.helderpinto.com/wp-content/uploads/2011/06/ArchVis04-300x225.jpg" class="attachment-medium wp-post-image" alt="ArchVis04" title="ArchVis04" /></p>]]></description>
			<content:encoded><![CDATA[<p><img width="300" height="225" src="http://www.helderpinto.com/wp-content/uploads/2011/06/ArchVis04-300x225.jpg" class="attachment-medium wp-post-image" alt="ArchVis04" title="ArchVis04" /></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Architectural Visualization (3)</title>
		<link>http://www.helderpinto.com/architectural-visualization-3/</link>
		<comments>http://www.helderpinto.com/architectural-visualization-3/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 01:10:58 +0000</pubDate>
		<dc:creator>helderp</dc:creator>
				<category><![CDATA[Museum]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/?p=520</guid>
		<description><![CDATA[<p><img width="300" height="225" src="http://www.helderpinto.com/wp-content/uploads/2011/06/ArchVis02-300x225.jpg" class="attachment-medium wp-post-image" alt="ArchVis02" title="ArchVis02" /></p>]]></description>
			<content:encoded><![CDATA[<p><img width="300" height="225" src="http://www.helderpinto.com/wp-content/uploads/2011/06/ArchVis02-300x225.jpg" class="attachment-medium wp-post-image" alt="ArchVis02" title="ArchVis02" /></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Architectural Visualization (4)</title>
		<link>http://www.helderpinto.com/architectural-visualization-4/</link>
		<comments>http://www.helderpinto.com/architectural-visualization-4/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 01:10:27 +0000</pubDate>
		<dc:creator>helderp</dc:creator>
				<category><![CDATA[Museum]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/?p=517</guid>
		<description><![CDATA[<p><img width="300" height="225" src="http://www.helderpinto.com/wp-content/uploads/2011/06/ArchVis03-300x225.jpg" class="attachment-medium wp-post-image" alt="ArchVis03" title="ArchVis03" /></p>]]></description>
			<content:encoded><![CDATA[<p><img width="300" height="225" src="http://www.helderpinto.com/wp-content/uploads/2011/06/ArchVis03-300x225.jpg" class="attachment-medium wp-post-image" alt="ArchVis03" title="ArchVis03" /></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Architectural Visualization (2)</title>
		<link>http://www.helderpinto.com/architectural-visualization-2/</link>
		<comments>http://www.helderpinto.com/architectural-visualization-2/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 01:08:51 +0000</pubDate>
		<dc:creator>helderp</dc:creator>
				<category><![CDATA[Museum]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/?p=502</guid>
		<description><![CDATA[<p><img width="266" height="300" src="http://www.helderpinto.com/wp-content/uploads/2011/06/ArchVis05_01-266x300.jpg" class="attachment-medium wp-post-image" alt="_ArchVis05_01" title="_ArchVis05_01" /></p>]]></description>
			<content:encoded><![CDATA[<p><img width="266" height="300" src="http://www.helderpinto.com/wp-content/uploads/2011/06/ArchVis05_01-266x300.jpg" class="attachment-medium wp-post-image" alt="_ArchVis05_01" title="_ArchVis05_01" /></p>]]></content:encoded>
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		</item>
		<item>
		<title>Architectural Visualization (9)</title>
		<link>http://www.helderpinto.com/architectural-visualization-9/</link>
		<comments>http://www.helderpinto.com/architectural-visualization-9/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 01:08:22 +0000</pubDate>
		<dc:creator>helderp</dc:creator>
				<category><![CDATA[Museum]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/?p=523</guid>
		<description><![CDATA[<p><img width="267" height="300" src="http://www.helderpinto.com/wp-content/uploads/2011/06/ArchVis05_02-267x300.jpg" class="attachment-medium wp-post-image" alt="_ArchVis05_02" title="_ArchVis05_02" /></p>]]></description>
			<content:encoded><![CDATA[<p><img width="267" height="300" src="http://www.helderpinto.com/wp-content/uploads/2011/06/ArchVis05_02-267x300.jpg" class="attachment-medium wp-post-image" alt="_ArchVis05_02" title="_ArchVis05_02" /></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
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