CryENGINE 3 Materials – An in-depth look to CryEngine’s Material Editor



I’m back yet again, with more tutoring stuff for CryEngine3, this time around something aimed at artists and for those who want to master the CryEngine3 Material Editor.

Materials has always been a topic that I’m extremely found of, there’s something awesome about going in there and fiddling with the shader and the material editor to get to that specific look you’re aiming for. In this videos, we’ll cover a wide range of materials, from metalic, to wood, cloth, etc, covering every little step of the way, from setting up the material, painting a basic texture, and further tweaks of the material to make it look pimp!
I also cover a few extra things that I’m sure it will help a lot of people, stuff like using an edge decal texture to get rid of ugly hard edges, scrolling textures, Parallax Occlusion Mapping, Decals, etc.

Check out Eat3D’s post about the whole bundle with more info, and detailed description of each video:


I want to thank Manuel “katzeimsack” Virks for inspiring me to do this tutorials in the first place, he’s one of the most talented folks I ever worked with, check out his website!

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