Max Payne, the beggining…

Posted on August 17, 2007 by Helder.
Categories: Games, Personal.

It was 6 years ago, July 2001, Remedy released the main reason why I’m here, why I love game developing and 3D so much, It’s graphical engine was stunning, great action scenes, bullet time, full blown cut-scenes, I was amazed, I’m obviously talking about, Max Payne.

It was only a year after it’s release, say around 2002 that I started modding. I was so intrigued by the possibility of being able to modify the game’s content that I actually began developing my own scripts, maps, and weapon for Max Payne. I coded new weapons for the game, new moves for the player and NPC’s, edited textures, HUD, and finally made my own maps…
That’s where I found my today’s greatest passion and dream job, level design. Max Payne’s editor was called MaxEd, the modeling tools we’re very basic, but with a couple of boolean operations one was able to create pretty much complex shapes!
Man, I spent hours, days, weeks and months in front of that UI, I was enjoying making maps, a lot, I knew that one day, I would be making levels for games for a living, since then, I never stopped, and eventually with the release of Max Payne 2, and a lot more complex geometry, I had to learn a third party modeling tool, 3DsMax.
I was working for Mission: Impossible – New Dawn for almost 2 years now, I was so proudh of the work we ad there, that in the day this mod gone gold, I actually opened a bottle of champagne and droped a tear of happiness.

I want to thank the remedy team for developing Max Payne, and have always been so devoted to it’s community, my friends aavenr, theHunted, ADoomedMarine, Corwin, StratonAce, and all the others, great people that I knew back on that time, and miss them alot, although we still catch up now and then! :)

Most of them have chosen the path of GameDev, and they are working actively in the industry as I am.

To finish, I leave here a tribute to both Max Payne 1 and Max Payne 2, to revive good old memories, to where it all started.

Max Payne 1 ~ Tribute

Max Payne 2 ~ Tribute

4 comments.

ADM
Comment on August 17th, 2007.

Hey man!

Yeah I have many fond memories of the good ol’ Max community. Made many good close friends; You HP, StratonAce, Maddieman, Aavenr and many many others.

I really miss it to be honest and that’s why I started the Alan Wake forums in hopes that you all would carry on over there as well ;) But damn you all and your fancy game development jobs!

The cool thing is that majority of us are in the field that we dreamed off; you guys in game dev and me in the web dev industry.

How quick time goes eh?

Comment on August 17th, 2007.

eh eh, ADM my good friend! :) Thanks for you’r post!
yeah, in fact we all did great in chasing after our dreams!
Cheers man

PS.

Just a side note that I forgot to mention in the main topic, both this videos have been edited by Jason I. Choi. :)

ADM
Comment on August 17th, 2007.

Ahh Jason. The king of machinima:
http://www.riot-films.com/ ;)

Sayantan 'Satan' Biswas
Comment on March 31st, 2008.

True Memories …. unforgetful memories …. memories that built our career. Those late night problem solving. Maybe fixing some texturing issues. Maybe some stupid clueless crash hapenning when you added a custom model. Maybe waiting for hours in front of the monitor to see how your lighting has done to the room you’re trying to render(maxed) Man only we know what we learnt from the community. MP Modders FTW! :D

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