Game Art ~ Destroyed Pillar

Posted on August 20, 2008 by Helder.
Categories: Game Art, Personal.

Ok, here it is, one more prop!

Highly inspired by Eat3D tutorial: Old Pillar, I’ve made this prop from scratch!

The high poly mesh was sculpted on MudBox, low poly modeling on 3dsmax and textures on photoshop.
The Low Poly mesh has around 2000 tris, and all the texture maps are 1024*1024.

I’m working to put this prop into cryengine2, and when I’ll do so, I’ll post it here! :)

I hope you enjoy it, and as usual feel free to post on the comments section with constructive critics!

render1render2pillar_texture_sheets

no comments yet.

Leave a comment

Names and email addresses are required (email addresses aren't displayed), url's are optional.

Comments may contain the following xhtml tags:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>