Hey guys.
Few weeks ago, I participated on yet another speed texture competition, which I am also proud to say it got first place!



By the way, some people asked me for the high polys, so here it is, the full thing! 
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This is the source files for my entry on speed texturing competition at game-artist.net
http://www.game-artist.net/forums/speed-texturing/10170-stc-43-june-14-june-21-exterior-wall-9.html#post95965
there’s everything in there, .MAX with the original high poly, the low poly (just a plane
)
and I’ve also included the original PSD files for all the maps. I’ve resized them to 1024*1024 tho,
as the originals were 2048*2048, they got to big to pack it into a RAR file.
I used xnormal to bake my original piece, but if you select the plane on the .MAX file It’s already set up
to render using Max’s baker.
You’ll need XOLIUL viewport shader to properly view this in Max’s viewport, I’ve placed it on the RAR as well,
just in case. (Although, you wont have parallax mapping on it, that’s why I used marmoset to submit my final pic)
This is it, keep in mind of course, that [U]I’m sharing this solo for your learning![/U]
I’m all for freedom of information and transparency, so I hope I encourage others to do the same
and share their workflows!
Be nice!
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Download: http://rapidshare.com/files/249054816/HP_STC_wall.rar
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