Hey guys! It’s time I update the blog with some stuff I’ve been working / practising on.
I just had 3 days of vacations, which I placed them to good use, and practise hard surface texturing (metal), folowing a couple of tutorials on the internet, like this one for sub-d modeling, or obviously Stefan tutorial on how to make good metal, also the awesome Texturing a Metal Crate tutorial by racer445.
- Sci-fi texture for a pillar, or a wall.
For this one I started up with a high poly, inspired by Doom3 style.

Here’s the normal map, baked from the high poly, onto a simple rectangular box.

Then I jumped to the texture painting, from left to right. Diffuse, Normal Map and Specular map. I could have use parallax on it, (height map) but I guess the normal map already does a great job giving depth to the texture.

And the final piece!

A sci-fi prop, based and inspired on Doom3 style as well.

And the texture sheets:

And, the final piece:

Exterior Wall ~ Speed Texturing »« Venturing into a new future..
[...] fabiodan, obrigado! You can see some of the tuts and stuff I used to learn those techniques, here: Environment Art ~ Sci-fi Assets @ Hélder Pinto ~ hP __________________ http://www.helderpinto.com SFAM – Weyland Corp [...]
How long does it take you do that texturing?
Depends man, the texturing process only (dif, spec, normal) a few hours.