helder, pinto, helder pinto, hélder pinto, level design, level artist, environment artist
| M | T | W | T | F | S | S |
|---|---|---|---|---|---|---|
| « Dec | ||||||
| 1 | 2 | 3 | 4 | |||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| 19 | 20 | 21 | 22 | 23 | 24 | 25 |
| 26 | 27 | 28 | 29 | 30 | 31 | |
Hélder [HP] Pinto - DeusEx Ultra High Quality Config V0.1

Increase the quality of DeusEx with this Ultra High Quality config.
I am not the author of HDTP or ENBSeries, I simply placed and tweaked those two together to achieve optimal graphical quality.
I didn’t had the opportunity to fully test this, so if you spot any flaws on my installation guide, or anything really, please let me know by sending me a e-mail.
- Better shadows and render contrast
- Bloom
- Bump Mapping
- Ambient Occlusion
- Specularity
- Very high quality textures
- Lightning improved
Installing
1. First of all, make sure you install HDTP-Release1 into DeusEx folder. (After install, it should create a HDTP shortcut on your desktop, if not, go to the game’s system folder and make one, you’ll be using HDTP.exe from now on)
2. After that, copy all the contents of the folder “DeusEx Ultra High Quality Mod Files”, and paste it inside the folder “System” on the game’s folder. (Replacing all the existing files)
You will have to edit the file HDTP.ini, search for the line that says “CdPath=J:”, change the letter “J” for your CD/DVD drive where DeusEx CD is placed.
3. Run HDTP.exe, the game should start, now go to Settings -> Display -> Rendering device, click “Show all devices” on the “DeusEx Video configuration” window, and select “Direct3D9 Support”.
4. Now, go back to settings, and select your favorite graphics resolution, and make sure to select 32bit on “Texture Color Depth”.
5. Select new game, and try it out. Pressing Shift + F12, disables and enables screen effects.
Change Log & Bug Fixes
Version 0.1 ~ release 07-10-2008
First official release
Notes:
- VERY IMPORTANT: Do not forget to edit the file HDTP.ini, search for the line that says “CdPath=J:”, change the letter “J” for you’r CD/DVD drive where DeusEx CD is placed.
- You wont be able to use your old save files after installing HDTP.
- Press Shift + F12, to disable and enable screen effects. This is useful to be able to better see the menu, due to exaggerated bloom.
- To tweak the bump mapping, press Shift + Enter, you should see 6 options on the top of the screen, press a number from 1 to 6, and use PageUp and PageDown to tweak.
- To tweak the D3d9 settings, press T, delete the “say” text, and type “preferences”. Go to “Rendering” -> “Direct3D9 support”, and tweak away!
Comparison pics:
—————————
Config made by Hélder [HP] Pinto
www.helderpinto.com
helderhp_AT_Gmail.com
Thanks to:
ENBSeries
http://boris-vorontsov.narod.ru (ENB developer)
HDTP creator
http://offtopicproductions.com/hdtp/
Thanks to Buddy for giving me all these links in first place! lol
Enjoy the best game ever made, with fancy screen filter effects!
Hélder [HP] Pinto - Ultra High Quality Custom Config V1.3.1

From the time I’m writing this, my thread on crymod has almost 100 000 views, this config has thousands of downloads and I still keep on getting very useful comments and positive feedback on a weekly basis through out all this months!
I want to thank everyone that helped me, help the Crysis gamers having a better joyful experience on what is the most beautiful, stunning game, ever created, and with this config you can unleash the true power of Crysis, even further!
Enjoy this new release with some minor fixes, and again, thank you very much for the support!
Change Log & Bug Fixes
Version 1.3.1 ~ release 10-06-2008
* Fixed a bug where in some distant areas, the shadows start to flicker
* Increased character’s distance render draw to a more realistic value
* Minor tweaks
This month’s edition of PC Gamer, (On sale now, go get yours!) has featured a great article about Lost World Returns.
We are very pleased with the review and are very grateful for this large publicity opportunity, and I am especialy pleased to see my envirnoments on PCGamer again!
Here is the scan below for you to read and enjoy, click the image below.
I’m proud to announce that our teaser website is online, you can take a look at it at: http://lostworldreturns.com/
It features 6 new screenshots, from our environments, with the dinosaurs already in game.
Plus, a website music background composed by our talented team member, Mathazzar!
Hélder [HP] Pinto - Ultra High Quality Custom Config V1.3 Final
Increase the quality of Crysis with this Ultra High Quality Autoexec.
This autoexec includes all the features and graphics improvements available on Very High (Dx10).
This config has been tweaked to run Crysis within it’s maximum beauty, while still getting minimally smooth/playable FPS!
Minimum System recommended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU.
- Better shadows
- HDR
- Parallax Mapping
- Very high quality textures, terrain and vegetation
- Lightning improved
- High Quality particles
- Tweaked Lods for best FPS/Quality relation.
Installing:
1. Paste the “CVarGroups” folder into the folder “*:\Program Files\Electronic Arts\Crytek\Crysis\Game\Config”, and overwrite the existing one. (Backup you’re old one if you want)
2. Go ingame and set all the Graphics Settings to HIGH.
3. Paste the file “autoexec.cfg”, under the root of you’re Game folder, “*:\Program Files\Electronic Arts\Crytek\Crysis\Game”.
Change Log & Bug Fixes
Version 1.1 ~ release 23-12-2007
* Removed the blue distant trees artifacts.
* Removed very noticable vegetation popping effect with grass and shrubs.
* Increased the resolution of sprites, and tweaked sprites lods.
* Improved LODs.
* Improved particle LODs that caused mass usage of CPU.
Version 1.2 ~ release 03-01-2007
* Minor Tweaks.
* Removed useless “sys_budget_sysmem” “and sys_budget_videomem” commands.
* Added Very High Settings “CVarGroups” folder, to trick the game to use Level 4 graphics detail. ( Very High Dx10)
Version 1.3 RC1 ~ release 12-01-2007
* Improved physics, and particles.
* Fixed exaggerated green fluorescent vegetation when entering darker environments.
* Increased resolution of distance sprites, and increased the distance where 3D vegetation is visible.
* Added all the previous “CVarGroups” folder commands, onto the autoexec.cfg itself.
* Tweaked Screen Space Ambient Occlusion (SSAO):
- Shadows slighly brighter, and more detailed at close ranges.
- Brighter environments when playing at night.
- Fixed bug with Night Vision Goggles when playing at night.
Version 1.3 RC2 ~ release 14-01-2007
* Improved FPS
Version 1.3 RC3 ~ release 15-01-2007
* Improved FPS
* Improved water
* Due to bugs in the readings of the autoexec.cfg , readded Very High Settings “CVarGroups” folder,
to trick the game to use Level 4 graphics detail.
* Added a few FPS gain commands.
Version 1.3 FINAL ~ release 17-01-2007
* Increased vegetation render distance.
* Better and higher ocean waves.
* Fixed foliage wind activation distance too low.
* Improved water.
* Final tweaks, better FPS/Quality relation.
PS. I recommend everyone that’s still using V1.2 or 1.3RCx to download 1.3 Final, there’s a lot of improvements both in the performance and visual beauty of the overall game!
COMPARISONS: (From left to right, High | Very High | [HP] Ultra High Custum Config (Screenshots taken in my custom map)
Comments and critics are highly apretiated.
Official Discussion thread: http://crymod.com/thread.php?threadid=13790
(Please, refer to that link before mailing me for questions!)
Config made by Hélder “[HP]” Pinto
www.helderpinto.com

For those who haven’t heard of this project, this is a total remake of Half-Life (1), for source engine, this is something, even Valve didn’t achieve with their own Half-Life Source game.
I’m totally confident this will be a really great Total Conversion, question is, when is it going to be released? As far as I know, it has been in development some years already, althouth the team releases some media updates from time to time, so this proves this project is still alive and kickin’!
I really hope they can manage to wrap this thing up, I know how hard it is to finish up a TC, there is always something we would have wanted to change, or make it better, but generally this kind of productions always takes a couple of years to be completed, mainly because most if not all the team members are working on it on they’r free time, that’s the beauty of modding! ![]()
Also, one of the things I am really enjoying in this production, is that they are even making they’r own music, and what a really great job they’re doing at it, listen to the main theme, here! ![]()
I highly suggest taking a look at they’r webpage, and they’r media section!
A couple of months back, BMS team released a teaser featuring some of the maps that we’re made back on that time, here, enjoy: