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<channel>
	<title>Hélder Pinto ~ hP &#187; Game Art</title>
	<atom:link href="http://www.helderpinto.com/blog/category/game-art/feed" rel="self" type="application/rss+xml" />
	<link>http://www.helderpinto.com/blog</link>
	<description>Blog</description>
	<lastBuildDate>Mon, 19 Apr 2010 14:30:58 +0000</lastBuildDate>
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		<item>
		<title>Leather Chair</title>
		<link>http://www.helderpinto.com/blog/personal/leather-chair.html</link>
		<comments>http://www.helderpinto.com/blog/personal/leather-chair.html#comments</comments>
		<pubDate>Wed, 14 Oct 2009 14:08:04 +0000</pubDate>
		<dc:creator>Helder</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/blog/?p=360</guid>
		<description><![CDATA[Hey guys. Here&#8217;s a small asset I did, once again for a competition over at the awesome community Game Artist! Wireframe Texture sheets]]></description>
			<content:encoded><![CDATA[<p>Hey guys.</p>
<p>Here&#8217;s a small asset I did, once again for a competition over at the awesome community Game Artist! <img src='http://www.helderpinto.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: center;"><a href="http://www.helderpinto.com/blog/wp-content/leather_chair_render.jpg" target="_blank"><img class="aligncenter" src="http://www.helderpinto.com/blog/wp-content/leather_chair_render_th.jpg" alt="leather chair" /></a></p>
<p style="text-align: center;"><a href="http://i26.tinypic.com/161hjky.jpg" target="_blank">Wireframe</a></p>
<p style="text-align: center;"><a href="http://www.helderpinto.com/ssp_director/albums/album-3/lg/leather_chair_FINAL_textures.jpg" target="_blank">Texture sheets</a></p>
]]></content:encoded>
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		<item>
		<title>Exterior Wall ~ Speed Texturing</title>
		<link>http://www.helderpinto.com/blog/personal/exterior-wall-speed-texturing.html</link>
		<comments>http://www.helderpinto.com/blog/personal/exterior-wall-speed-texturing.html#comments</comments>
		<pubDate>Wed, 15 Jul 2009 09:33:27 +0000</pubDate>
		<dc:creator>Helder</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/blog/?p=327</guid>
		<description><![CDATA[Hey guys. Few weeks ago, I participated on yet another speed texture competition, which I am also proud to say it got first place! By the way,  some people asked me for the high polys, so here it is, the full thing! ___________________________ This is the source files for my entry on speed texturing competition [...]]]></description>
			<content:encoded><![CDATA[<p>Hey guys.</p>
<p>Few weeks ago, I participated on yet another speed texture competition, which I am also proud to say it got first place! <img src='http://www.helderpinto.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: center;"><a title="STC41render" rel="lightbox[pics327]" href="http://www.helderpinto.com/blog/wp-content/STC41render.jpg"><img class="attachment wp-att-328 aligncenter" src="http://www.helderpinto.com/blog/wp-content/STC41render.thumbnail.jpg" alt="STC41render" width="200" height="200" /></a></p>
<p style="text-align: center;"><a title="STC41textures" rel="lightbox[pics327]" href="http://www.helderpinto.com/blog/wp-content/STC41textures.jpg"><img class="attachment wp-att-332 aligncenter" src="http://www.helderpinto.com/blog/wp-content/STC41textures.thumbnail.jpg" alt="STC41textures" width="200" height="66" /></a></p>
<p style="text-align: center;"><a title="wire" rel="lightbox[pics327]" href="http://www.helderpinto.com/blog/wp-content/wire.jpg"><img class="attachment wp-att-334 aligncenter" src="http://www.helderpinto.com/blog/wp-content/wire.thumbnail.jpg" alt="wire" width="200" height="115" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">By the way,  some people asked me for the high polys, so here it is, the full thing! <img title="Smile" src="http://www.game-artist.net/forums/images/smilies/smile.gif" border="0" alt="" /></p>
<p style="text-align: left;"><em>___________________________</em></p>
<blockquote>
<p style="text-align: left;"><em>This is the source files for my entry on speed texturing competition at game-artist.net<br />
<a href="http://www.game-artist.net/forums/speed-texturing/10170-stc-43-june-14-june-21-exterior-wall-9.html#post95965" target="_blank"> http://www.game-artist.net/forums/speed-texturing/10170-stc-43-june-14-june-21-exterior-wall-9.html#post95965</a></em></p>
<p><em>there&#8217;s everything in there, .MAX with the original high poly, the low poly (just a plane <img src='http://www.helderpinto.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )<br />
and I&#8217;ve also included the original PSD files for all the maps. I&#8217;ve resized them to 1024*1024 tho,<br />
as the originals were 2048*2048, they got to big to pack it into a RAR file.</em></p>
<p><em>I used xnormal to bake my original piece, but if you select the plane on the .MAX file It&#8217;s already set up<br />
to render using Max&#8217;s baker.</em></p>
<p><em>You&#8217;ll need XOLIUL viewport shader to properly view this in Max&#8217;s viewport, I&#8217;ve placed it on the RAR as well,<br />
just in case. (Although, you wont have parallax mapping on it, that&#8217;s why I used marmoset to submit my final pic)</em></p>
<p><em>This is it, keep in mind of course, that [U]I&#8217;m sharing this solo for your learning![/U]<br />
I&#8217;m all for freedom of information and transparency, so I hope I encourage others to do the same<br />
and share their workflows!</em></p>
<p><em>Be nice! <img src='http://www.helderpinto.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </em></p></blockquote>
<p style="text-align: left;"><em>___________________________</em></p>
<p style="text-align: left;"><a href="http://rapidshare.com/files/249054816/HP_STC_wall.rar" target="_blank">Download: http://rapidshare.com/files/249054816/HP_STC_wall.rar</a></p>
<p style="text-align: left;"><em><br />
</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Aliens SFAM ~ Competition Entry</title>
		<link>http://www.helderpinto.com/blog/personal/aliens-sfam-competition-entry.html</link>
		<comments>http://www.helderpinto.com/blog/personal/aliens-sfam-competition-entry.html#comments</comments>
		<pubDate>Mon, 06 Apr 2009 22:54:07 +0000</pubDate>
		<dc:creator>Helder</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/blog/?p=296</guid>
		<description><![CDATA[Hey there guys! Me, Lee and Buddy finally finished working on this scene, right on time for the competition! It has come a long way since I started this small project, then Lee joined along and after a few weeks Buddy joined in as well. Thing is, I&#8217;m so glad they did cos I don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Hey there guys! Me, Lee and Buddy finally finished working on this scene, right on time for the competition!</p>
<p>It has come a long way since I started this small project, then Lee joined along and after a few weeks Buddy joined in as well. Thing is, I&#8217;m so glad they did cos I don&#8217;t think I would make it on my own, it was a very ambitious scene!<br />
But here it is, dead line for the competition is finally over and here is what we submitted, enjoy! <img src='http://www.helderpinto.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I would also want to thank Honza Rükr (creator of the website, <a href="http://aliens.humlak.cz/" target="_blank">Aliens Papercraft</a>) who has helped us providing really great reference material for us to work with, he was a valuable help!</p>
<p style="text-align: center;">Moodboard</p>
<p style="text-align: center;"><a href="http://www.helderpinto.com/images/SFAM-Aliens/Final_Shots/moodboard.jpg" target="_blank"><img class="aligncenter" src="http://www.helderpinto.com/images/SFAM-Aliens/Final_Shots/moodboard_tn.jpg" alt="moodboard" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;">Primary Screenshot<a href="http://www.helderpinto.com/images/SFAM-Aliens/Final_Shots/Aliens_SFAM_screenshot_1.jpg" target="_blank"><img class="aligncenter" src="http://www.helderpinto.com/images/SFAM-Aliens/Final_Shots/Aliens_SFAM_screenshot_1_tn.jpg" alt="primary screenshot" /></a><a href="http://www.helderpinto.com/images/SFAM-Aliens/Final_Shots/1_wire.jpg" target="_blank">Click to see wireframe image</a></p>
<p style="text-align: center;">
<p style="text-align: center;">Secondary Screenshot<a href="http://www.helderpinto.com/images/SFAM-Aliens/Final_Shots/Aliens_SFAM_screenshot_2.jpg" target="_blank"><img class="aligncenter" src="http://www.helderpinto.com/images/SFAM-Aliens/Final_Shots/Aliens_SFAM_screenshot_2_tn.jpg" alt="secondary screenshot" /></a><a href="http://www.helderpinto.com/images/SFAM-Aliens/Final_Shots/2_wire.jpg" target="_blank">Click to see wireframe image</a></p>
<p style="text-align: center;">
<p style="text-align: center;"><a class="postlink" href="../../images/SFAM-Aliens/Final_Shots/4k_diffuse.jpg">Diffuse Map</a><br />
<a class="postlink" href="../../images/SFAM-Aliens/Final_Shots/4k_spec.jpg">Specular Map</a><br />
<a class="postlink" href="../../images/SFAM-Aliens/Final_Shots/4k_normal.jpg">Normal Map</a><br />
<a class="postlink" href="../../images/SFAM-Aliens/Final_Shots/4k_alpha.jpg">Alpha Map</a></p>
<p style="text-align: center;">
<p style="text-align: center;">Credits:</p>
<p style="text-align: center;">Helder Pinto<br />
<a class="postlink" href="../../">Hélder Pinto &#8211; Online Portfolio</a><br />
e-mail: helderhp&#8221;@&#8221;gmail.com</p>
<p style="text-align: center;">Lee Amarakoon<br />
<a class="postlink" href="http://www.3dwasabi.com/">Lee Amarakoon | Level Designer</a><br />
e-mail: gizmosan&#8221;@&#8221;gmail.com</p>
<p style="text-align: center;">Wojtek Starak<br />
<a class="postlink" href="http://www.buddypowered.com/">Wojtek Starak &#8211; Online Portfolio</a><br />
e-mail: buddy_gman&#8221;@&#8221;hotmail.com</p>
<p style="text-align: center;">Honza Rük<br />
(References)</p>
<p>http://aliens.humlak.cz/</p>
]]></content:encoded>
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		<title>Scene for a Movie ~ Aliens (Update #1)</title>
		<link>http://www.helderpinto.com/blog/personal/scene-for-a-movie-aliens-update-1.html</link>
		<comments>http://www.helderpinto.com/blog/personal/scene-for-a-movie-aliens-update-1.html#comments</comments>
		<pubDate>Wed, 04 Mar 2009 16:02:50 +0000</pubDate>
		<dc:creator>Helder</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/blog/?p=274</guid>
		<description><![CDATA[Last week, I teamed up with Lee3Dee to recreate a scene from the movie Aliens. Basically, this is a competition for the community Game-Artists.net, here&#8217;s the link for the competition details: http://events.game-artist.net/scene_from_a_movie/index.php Movie: Aliens (1986) Scene: Exterior of colony LV-426. (Hadleys Hope) We already gathered a lot of really useful references from the Aliens fans [...]]]></description>
			<content:encoded><![CDATA[<p>Last week, I teamed up with <a href="http://www.3dwasabi.com/" target="_blank">Lee3Dee</a> to recreate a scene from the movie Aliens.<br />
Basically, this is a competition for the community Game-Artists.net, here&#8217;s the link for the competition details: http://events.game-artist.net/scene_from_a_movie/index.php</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/sega-aliens-logo.jpg" alt="aliens" /></p>
<p>Movie:  Aliens (1986)</p>
<p>Scene: Exterior of colony LV-426. (Hadleys Hope)</p>
<p style="text-align: center;"><img class="aligncenter" src="http://i39.tinypic.com/2hzfya.jpg" alt="scene screenshot" /></p>
<p>We already gathered a lot of really useful references from the Aliens fans websites, and the Making-of, from the movie, and got started modeling some of the stuff from the scene. For now, I&#8217;m modeling vehicles and smaller props, and Lee is taking care of the buildings. Dead line is 29 March, so we don&#8217;t have much time left, but I&#8217;m pretty confident we will finish it on time.</p>
<p>Now for the fun part, here&#8217;s a few screenshots of the stuff we made so far. (needless to say, all this stuff is still very WIP)</p>
<p>APC, high poly<br />
<img src="http://i41.tinypic.com/11cgz2v.jpg" alt="" /></p>
<p>A bit old, ingame screenshot. (Objects without textures)<br />
<img src="http://i43.tinypic.com/jztz6e.jpg" alt="" /></p>
<p>Finalized APC with baked normal maps, and AO. (3DsMax viewport screenshots)</p>
<p><img src="http://i40.tinypic.com/21986rr.jpg" alt="" /><br />
<img src="http://i41.tinypic.com/29yhxl.jpg" alt="" /></p>
<p><img src="http://i42.tinypic.com/10csxzo.jpg" alt="" /><br />
<img src="http://i42.tinypic.com/33kzne0.jpg" alt="" /></p>
<p style="text-align: center;">Lee has also been doing a really great job with the buildings, here&#8217;s some screenshots from his work:<br />
<img class="aligncenter" src="http://i44.tinypic.com/ful2u.jpg" alt="" /><br />
<img src="http://i43.tinypic.com/2hrmi4h.jpg" alt="" /></p>
<p>For more info, and more up-to-date progresses, and some more props I didn&#8217;t posted on this blog post, check out our thread, over at GA foruns:</p>
<p>http://www.game-artist.net/forums/scene-movie-competition/8708-sfam-weyland-corp.html</p>
<p>PS.<br />
If you&#8217;re interested, you can also take a look at the refs we&#8217;re using, here:</p>
<p>http://www.helderpinto.com/images/SFAM-Aliens/</p>
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		<item>
		<title>Corner ~ Speed Texturing</title>
		<link>http://www.helderpinto.com/blog/personal/corner-speed-texturing.html</link>
		<comments>http://www.helderpinto.com/blog/personal/corner-speed-texturing.html#comments</comments>
		<pubDate>Mon, 03 Nov 2008 00:53:31 +0000</pubDate>
		<dc:creator>Helder</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/blog/?p=249</guid>
		<description><![CDATA[Here&#8217;s yet another entry for this week&#8217;s Speed Texturing Competition over at Game-Artists.net.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s yet another entry for this week&#8217;s Speed Texturing Competition over at Game-Artists.net.</p>
<p><a href="http://i33.tinypic.com/5uecl2.jpg" target="_blank"><img src="http://i34.tinypic.com/1e9bt4.jpg" alt="render" /></a></p>
<p><a href="http://i33.tinypic.com/2e4evxh.jpg" target="_blank"><img src="http://i34.tinypic.com/2u4k4te.jpg" alt="maps" /></a></p>
]]></content:encoded>
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		<item>
		<title>Well ~ Speed Texturing</title>
		<link>http://www.helderpinto.com/blog/personal/well-speed-texturing.html</link>
		<comments>http://www.helderpinto.com/blog/personal/well-speed-texturing.html#comments</comments>
		<pubDate>Mon, 25 Aug 2008 18:28:52 +0000</pubDate>
		<dc:creator>Helder</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/blog/?p=161</guid>
		<description><![CDATA[This is my entry for this month&#8217;s Speed Texturing Competition at GameArtist.net. Results, first place.]]></description>
			<content:encoded><![CDATA[<p>This is my entry for this month&#8217;s <a href="http://www.game-artist.net/forums/speed-texturing/6842-stc-22-august-17-august-24-well-6.html#post63887" target="_blank">Speed Texturing Competition at GameArtist.net</a>.</p>
<p><a href="http://www.game-artist.net/forums/speed-texturing/6951-stc-22-well-vote-closed.html" target="_blank">Results, first place.</a></p>
<p style="text-align: center;"><a title="well_render1" rel="lightbox[pics161]" href="http://www.helderpinto.com/blog/wp-content/well_render1.jpg"><img class="attachment wp-att-162 alignleft" src="http://www.helderpinto.com/blog/wp-content/well_render1.thumbnail.jpg" alt="well_render1" width="200" height="187" /></a><a title="well_render2" rel="lightbox[pics161]" href="http://www.helderpinto.com/blog/wp-content/well_render2.jpg"><img class="attachment wp-att-163 alignleft" src="http://www.helderpinto.com/blog/wp-content/well_render2.thumbnail.jpg" alt="well_render2" width="200" height="187" /></a><a title="well_sheet1" rel="lightbox[pics161]" href="http://www.helderpinto.com/blog/wp-content/well_texture_sheetsjpg.jpg"><img class="attachment wp-att-165 alignleft" src="http://www.helderpinto.com/blog/wp-content/well_texture_sheetsjpg.thumbnail.jpg" alt="well_sheet1" width="200" height="66" /></a></p>
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		<title>Game Art ~ Destroyed Pillar</title>
		<link>http://www.helderpinto.com/blog/personal/game-art-destroyed-pillar.html</link>
		<comments>http://www.helderpinto.com/blog/personal/game-art-destroyed-pillar.html#comments</comments>
		<pubDate>Wed, 20 Aug 2008 02:06:22 +0000</pubDate>
		<dc:creator>Helder</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/blog/?p=139</guid>
		<description><![CDATA[Ok, here it is, one more prop! Highly inspired by Eat3D tutorial: Old Pillar, I&#8217;ve made this prop from scratch! The high poly mesh was sculpted on MudBox, low poly modeling on 3dsmax and textures on photoshop. The Low Poly mesh has around 2000 tris, and all the texture maps are 1024*1024. I&#8217;m working to [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, here it is, one more prop!</p>
<p>Highly inspired by Eat3D tutorial: Old Pillar, I&#8217;ve made this prop from scratch!</p>
<p>The high poly mesh was sculpted on MudBox, low poly modeling on 3dsmax and textures on photoshop.<br />
The Low Poly mesh has around 2000 tris, and all the texture maps are 1024*1024.</p>
<p>I&#8217;m working to put this prop into cryengine2, and when I&#8217;ll do so, I&#8217;ll post it here! <img src='http://www.helderpinto.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I hope you enjoy it, and as usual feel free to post on the comments section with constructive critics!</p>
<p style="text-align: center;"><a title="render1" rel="lightbox[pics139]" href="http://www.helderpinto.com/blog/wp-content/render1.jpg"><img class="attachment wp-att-151 alignleft" src="http://www.helderpinto.com/blog/wp-content/render1.thumbnail.jpg" alt="render1" width="200" height="150" /></a><a title="render2" rel="lightbox[pics139]" href="http://www.helderpinto.com/blog/wp-content/render2.jpg"><img class="attachment wp-att-152 alignleft" src="http://www.helderpinto.com/blog/wp-content/render2.thumbnail.jpg" alt="render2" width="200" height="150" /></a><a title="pillar_texture_sheets" rel="lightbox[pics139]" href="http://www.helderpinto.com/blog/wp-content/pillar_texture_sheets.jpg"><img class="attachment wp-att-157 alignleft" src="http://www.helderpinto.com/blog/wp-content/pillar_texture_sheets.thumbnail.jpg" alt="pillar_texture_sheets" width="63" height="200" /></a></p>
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		<title>Game Art ~ Old Radio</title>
		<link>http://www.helderpinto.com/blog/personal/game-art-old-radio.html</link>
		<comments>http://www.helderpinto.com/blog/personal/game-art-old-radio.html#comments</comments>
		<pubDate>Thu, 31 Jul 2008 10:37:24 +0000</pubDate>
		<dc:creator>Helder</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.helderpinto.com/blog/?p=118</guid>
		<description><![CDATA[Now that I am finnaly finished with my Crysis map, it&#8217;s time to evolve on my Enviroment Art skills, and start making some props. Here&#8217;s the first of many to come, something simple, an old radio. I used only a specular and difuse map, with a poly count of 1100 tris. Click the picture to [...]]]></description>
			<content:encoded><![CDATA[<p>Now that I am finnaly finished with my Crysis map, it&#8217;s time to evolve on my Enviroment Art skills, and start making some props.</p>
<p>Here&#8217;s the first of many to come, something simple, an old radio.<br />
I used only a specular and difuse map, with a poly count of 1100 tris.</p>
<p style="text-align: center;"><a href="http://i34.tinypic.com/5wgsig.jpg" target="_blank"><img src="http://i38.tinypic.com/9isf2h.jpg" alt="promo pic - vulcano" width="593" height="483" /></a></p>
<p style="text-align: center;">Click the picture to see more angles, and the texture maps.</p>
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