Hey guys.
Here’s a small asset I did, once again for a competition over at the awesome community Game Artist!
Crysis 2 ~ First Trailer and Screenshots »« Interview ~ Photoshop Portuguese Magazine aPS
Hey guys.
Few weeks ago, I participated on yet another speed texture competition, which I am also proud to say it got first place!
By the way, some people asked me for the high polys, so here it is, the full thing! 
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This is the source files for my entry on speed texturing competition at game-artist.net
http://www.game-artist.net/forums/speed-texturing/10170-stc-43-june-14-june-21-exterior-wall-9.html#post95965there’s everything in there, .MAX with the original high poly, the low poly (just a plane
)
and I’ve also included the original PSD files for all the maps. I’ve resized them to 1024*1024 tho,
as the originals were 2048*2048, they got to big to pack it into a RAR file.I used xnormal to bake my original piece, but if you select the plane on the .MAX file It’s already set up
to render using Max’s baker.You’ll need XOLIUL viewport shader to properly view this in Max’s viewport, I’ve placed it on the RAR as well,
just in case. (Although, you wont have parallax mapping on it, that’s why I used marmoset to submit my final pic)This is it, keep in mind of course, that [U]I’m sharing this solo for your learning![/U]
I’m all for freedom of information and transparency, so I hope I encourage others to do the same
and share their workflows!Be nice!
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Download: http://rapidshare.com/files/249054816/HP_STC_wall.rar
Interview ~ Photoshop Portuguese Magazine aPS »« Environment Art ~ Sci-fi Assets
Hey there guys! Me, Lee and Buddy finally finished working on this scene, right on time for the competition!
It has come a long way since I started this small project, then Lee joined along and after a few weeks Buddy joined in as well. Thing is, I’m so glad they did cos I don’t think I would make it on my own, it was a very ambitious scene!
But here it is, dead line for the competition is finally over and here is what we submitted, enjoy!
I would also want to thank Honza Rükr (creator of the website, Aliens Papercraft) who has helped us providing really great reference material for us to work with, he was a valuable help!
Moodboard
Primary Screenshot
Click to see wireframe image
Secondary Screenshot
Click to see wireframe image
Diffuse Map
Specular Map
Normal Map
Alpha Map
Credits:
Helder Pinto
Hélder Pinto – Online Portfolio
e-mail: helderhp”@”gmail.com
Lee Amarakoon
Lee Amarakoon | Level Designer
e-mail: gizmosan”@”gmail.com
Wojtek Starak
Wojtek Starak – Online Portfolio
e-mail: buddy_gman”@”hotmail.com
Honza Rük
(References)
http://aliens.humlak.cz/
Vulcano ~ Another fan made video »« Scene for a Movie ~ Aliens (Update #2)
Last week, I teamed up with Lee3Dee to recreate a scene from the movie Aliens.
Basically, this is a competition for the community Game-Artists.net, here’s the link for the competition details: http://events.game-artist.net/scene_from_a_movie/index.php

Movie: Aliens (1986)
Scene: Exterior of colony LV-426. (Hadleys Hope)

We already gathered a lot of really useful references from the Aliens fans websites, and the Making-of, from the movie, and got started modeling some of the stuff from the scene. For now, I’m modeling vehicles and smaller props, and Lee is taking care of the buildings. Dead line is 29 March, so we don’t have much time left, but I’m pretty confident we will finish it on time.
Now for the fun part, here’s a few screenshots of the stuff we made so far. (needless to say, all this stuff is still very WIP)
APC, high poly

A bit old, ingame screenshot. (Objects without textures)

Finalized APC with baked normal maps, and AO. (3DsMax viewport screenshots)




Lee has also been doing a really great job with the buildings, here’s some screenshots from his work:


For more info, and more up-to-date progresses, and some more props I didn’t posted on this blog post, check out our thread, over at GA foruns:
http://www.game-artist.net/forums/scene-movie-competition/8708-sfam-weyland-corp.html
PS.
If you’re interested, you can also take a look at the refs we’re using, here:
http://www.helderpinto.com/images/SFAM-Aliens/
Scene for a Movie ~ Aliens (Update #2) »« Quake Live… It’s live!
Here’s yet another entry for this week’s Speed Texturing Competition over at Game-Artists.net.
Lost World Returns ~ Update #2 »« Max Payne 1 ~ Windows Vista Easy Sound fix
This is my entry for this month’s Speed Texturing Competition at GameArtist.net.
Ok, here it is, one more prop!
Highly inspired by Eat3D tutorial: Old Pillar, I’ve made this prop from scratch!
The high poly mesh was sculpted on MudBox, low poly modeling on 3dsmax and textures on photoshop.
The Low Poly mesh has around 2000 tris, and all the texture maps are 1024*1024.
I’m working to put this prop into cryengine2, and when I’ll do so, I’ll post it here!
I hope you enjoy it, and as usual feel free to post on the comments section with constructive critics!
Now that I am finnaly finished with my Crysis map, it’s time to evolve on my Enviroment Art skills, and start making some props.
Here’s the first of many to come, something simple, an old radio.
I used only a specular and difuse map, with a poly count of 1100 tris.
Click the picture to see more angles, and the texture maps.