helder, pinto, helder pinto, hélder pinto, level design, level artist, environment artist

Corner ~ Speed Texturing

Posted on November 3, 2008 by Helder.
Categories: Game Art, Personal.

Here’s yet another entry for this week’s Speed Texturing Competition over at Game-Artists.net.

render

maps

Well ~ Speed Texturing

Posted on August 25, 2008 by Helder.
Categories: Game Art, Personal.

This is my entry for this month’s Speed Texturing Competition at GameArtist.net.

Results, first place.

well_render1well_render2well_sheet1

Game Art ~ Destroyed Pillar

Posted on August 20, 2008 by Helder.
Categories: Game Art, Personal.

Ok, here it is, one more prop!

Highly inspired by Eat3D tutorial: Old Pillar, I’ve made this prop from scratch!

The high poly mesh was sculpted on MudBox, low poly modeling on 3dsmax and textures on photoshop.
The Low Poly mesh has around 2000 tris, and all the texture maps are 1024*1024.

I’m working to put this prop into cryengine2, and when I’ll do so, I’ll post it here! :)

I hope you enjoy it, and as usual feel free to post on the comments section with constructive critics!

render1render2pillar_texture_sheets

Game Art ~ Old Radio

Posted on July 31, 2008 by Helder.
Categories: Game Art, Personal.

Now that I am finnaly finished with my Crysis map, it’s time to evolve on my Enviroment Art skills, and start making some props.

Here’s the first of many to come, something simple, an old radio.
I used only a specular and difuse map, with a poly count of 1100 tris.

promo pic - vulcano

Click the picture to see more angles, and the texture maps.