Hey guys! It’s time I update the blog with some stuff I’ve been working / practising on.
I just had 3 days of vacations, which I placed them to good use, and practise hard surface texturing (metal), folowing a couple of tutorials on the internet, like this one for sub-d modeling, or obviously Stefan tutorial on how to make good metal, also the awesome Texturing a Metal Crate tutorial by racer445.
For this one I started up with a high poly, inspired by Doom3 style.
Here’s the normal map, baked from the high poly, onto a simple rectangular box.
Then I jumped to the texture painting, from left to right. Diffuse, Normal Map and Specular map. I could have use parallax on it, (height map) but I guess the normal map already does a great job giving depth to the texture.
And the final piece!
A sci-fi prop, based and inspired on Doom3 style as well.
And the texture sheets:
And, the final piece:
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