ICMC Prize!

Posted on August 28, 2008 by Helder.
Categories: Personal.

Finally, my Intel Crysis Mapping Competition prize has arrived!

It’s a DELL XPS 630i.

compo pc leetzorz

Well ~ Speed Texturing

Posted on August 25, 2008 by Helder.
Categories: Game Art, Personal.

This is my entry for this month’s Speed Texturing Competition at GameArtist.net.

Results, first place.

well_render1well_render2well_sheet1

Game Art ~ Destroyed Pillar

Posted on August 20, 2008 by Helder.
Categories: Game Art, Personal.

Ok, here it is, one more prop!

Highly inspired by Eat3D tutorial: Old Pillar, I’ve made this prop from scratch!

The high poly mesh was sculpted on MudBox, low poly modeling on 3dsmax and textures on photoshop.
The Low Poly mesh has around 2000 tris, and all the texture maps are 1024*1024.

I’m working to put this prop into cryengine2, and when I’ll do so, I’ll post it here! :)

I hope you enjoy it, and as usual feel free to post on the comments section with constructive critics!

render1render2pillar_texture_sheets