This is my entry for this month’s Speed Texturing Competition at GameArtist.net.
Ok, here it is, one more prop!
Highly inspired by Eat3D tutorial: Old Pillar, I’ve made this prop from scratch!
The high poly mesh was sculpted on MudBox, low poly modeling on 3dsmax and textures on photoshop.
The Low Poly mesh has around 2000 tris, and all the texture maps are 1024*1024.
I’m working to put this prop into cryengine2, and when I’ll do so, I’ll post it here!
I hope you enjoy it, and as usual feel free to post on the comments section with constructive critics!