Now that I am finnaly finished with my Crysis map, it’s time to evolve on my Enviroment Art skills, and start making some props.
Here’s the first of many to come, something simple, an old radio.
I used only a specular and difuse map, with a poly count of 1100 tris.
Click the picture to see more angles, and the texture maps.

It’s with great honor and proud that I can now announce I was the winner of the Intel Crysis Mapping Competition, Fun and Gameplay category.
Once more, I would like to thank everyone who supported me, and gave me great feedback all this long.
I also want to thank the jury for picking me, obviously. And also Crytek and Intel for organizing this great competition!