Crysis ~ Ultra High Quality Custom Config

Posted on December 28, 2007 by Helder.
Categories: Games, Mods, Personal.

Hélder [HP] Pinto – Ultra High Quality Custom Config V1.3 Final

Increase the quality of Crysis with this Ultra High Quality Autoexec.
This autoexec includes all the features and graphics improvements available on Very High (Dx10).

This config has been tweaked to run Crysis within it’s maximum beauty, while still getting minimally smooth/playable FPS!
Minimum System recommended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU.

- Better shadows
- HDR
- Parallax Mapping
- Very high quality textures, terrain and vegetation
- Lightning improved
- High Quality particles
- Tweaked Lods for best FPS/Quality relation.

Installing:
1. Paste the “CVarGroups” folder into the folder “*:\Program Files\Electronic Arts\Crytek\Crysis\Game\Config”, and overwrite the existing one. (Backup you’re old one if you want)
2. Go ingame and set all the Graphics Settings to HIGH.
3. Paste the file “autoexec.cfg”, under the root of you’re Game folder, “*:\Program Files\Electronic Arts\Crytek\Crysis\Game”.

Change Log & Bug Fixes

Version 1.1 ~ release 23-12-2007
* Removed the blue distant trees artifacts.
* Removed very noticable vegetation popping effect with grass and shrubs.
* Increased the resolution of sprites, and tweaked sprites lods.
* Improved LODs.
* Improved particle LODs that caused mass usage of CPU.

Version 1.2 ~ release 03-01-2007
* Minor Tweaks.
* Removed useless “sys_budget_sysmem” “and sys_budget_videomem” commands.
* Added Very High Settings “CVarGroups” folder, to trick the game to use Level 4 graphics detail. ( Very High Dx10)

Version 1.3 RC1 ~ release 12-01-2007
* Improved physics, and particles.
* Fixed exaggerated green fluorescent vegetation when entering darker environments.
* Increased resolution of distance sprites, and increased the distance where 3D vegetation is visible.
* Added all the previous “CVarGroups” folder commands, onto the autoexec.cfg itself.
* Tweaked Screen Space Ambient Occlusion (SSAO):
- Shadows slighly brighter, and more detailed at close ranges.
- Brighter environments when playing at night.
- Fixed bug with Night Vision Goggles when playing at night.

Version 1.3 RC2 ~ release 14-01-2007
* Improved FPS

Version 1.3 RC3 ~ release 15-01-2007
* Improved FPS
* Improved water
* Due to bugs in the readings of the autoexec.cfg , readded Very High Settings “CVarGroups” folder,
to trick the game to use Level 4 graphics detail.
* Added a few FPS gain commands.

Version 1.3 FINAL ~ release 17-01-2007
* Increased vegetation render distance.
* Better and higher ocean waves.
* Fixed foliage wind activation distance too low.
* Improved water.
* Final tweaks, better FPS/Quality relation.

PS. I recommend everyone that’s still using V1.2 or 1.3RCx to download 1.3 Final, there’s a lot of improvements both in the performance and visual beauty of the overall game!

DOWNLOAD

Mirror #1

Mirror #2

Mirror #3


COMPARISONS: (From left to right, High | Very High | [HP] Ultra High Custum Config (Screenshots taken in my custom map)

Comparison#1, Comparison#2

Comments and critics are highly apretiated.

Official Discussion thread: http://crymod.com/thread.php?threadid=13790
(Please, refer to that link before mailing me for questions!)

Config made by Hélder “[HP]” Pinto
www.helderpinto.com

Unreal Engine 3 ~ Official Video Tutorials

Posted on December 2, 2007 by Helder.
Categories: Generic.
ut3

I created a Stage6 channel called “Unreal Engine 3 – Video Tutorials“, this are the videos included on the Collectors Edition of Unreal Tournament 3, they feature a step-by-step learning lessons on how to work with Unreal Engine 3.0 and It’s editor, UnrealEd.

I uploaded this videos for learning porpouses only, and I take no credit whatsoever for they’re content, I’m simply contributing to the Level Design and Moding scene. Knowledge is power, and belongs to the people.

Enjoy, and Happy Mapping! :)

EDIT (May 2009)
As you probably know, stage6 is down so all my uploads are dead, try searching on vimeo or youtube in HD for these same videos, or even better, buy UT3 Collectors Edition.

The Hows and Whys of the Games Industry Released! + New Tuts

Posted on December 1, 2007 by Helder.
Categories: Games, Misc.
games_idustry

Hourenced have released his new book: The Hows and Whys of the Games Industry!

* Intended for amateurs who wish to ‘break into’ the games industry and who are looking for additional information. It’s also for those who are yet undecided on whether or not to pursue a career in the games industry.
* Aims to provide the reader with a honest and objective discourse about the games industry, its pros and cons, and why one would, or would not, want to be active within this industry.
* Interviews with over twenty industry professionals on how they got in, what they like, and what they dislike about the games industry.
* Attempts to provide the reader with answers to some of the most common questions beginners have; such as how much one can expect to earn, the best way to apply to a studio, and what to expect during a job interview. The book will provide the reader with plenty of tips about what to look for when searching for a job.
* Illustrated with exclusive concept art by Romano Molenaar.


Two example extracts are available.

http://www.hourences.com/book/book2procon.htm
http://www.hourences.com/book/book2interview.htm

Order : http://www.hourences.com/book/bookorder.htm

The book is shipped world wide and counts 236 pages.

More information on http://www.hourences.com/book!